Perception determines how far away enemies can be detected on the compass (enemies show as red bars). Modifies: Explosives, Lockpick and Energy Weapons skills. to 6:00 p.m.)Īgility 6, Pilot 60%, Unavailable to deathclaws and dogs Cautious Nature (+3 for random encounter placement).Sharpshooter (+2 when determining range).Perception medical procedure by ACE with the green memory module (+1).Perception is required for many perks, such as PE 8 for Sniper in Fallout, Fallout 2, and Fallout Tactics. In Fallout Tactics, the Perception stat is used to determine the range at which sneaking characters get detected. A combination of the Traps skill and Perception is used to detect traps on the ground. It also determines how far away they start from hostilities in random encounters. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. Modifies: Sequence, ranged combat distance modifiers, and the First Aid, Doctor, Lockpick, Traps and Pilot skills. 3.2 Interactions that require Perception stat.
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